additionalDamageCollision:the damage radius increases. Damage radius =additionalDamageCollision+bullet scale. additionalDamageCollision does not affect collision with obstacles.shootToCameraTarget:a shot to the target of the current active camera.onImpactInAI:action when hitting an object with "NGame AI" behavior.
#Coppercube position x percent update
I do not recommend using bullet behavior if the project uses physics simulation. The engine cannot update static geometry and bullets take up memory after deletion. If you need to shoot, copy the bullet and make it visible.Add to bullet "collide when moved" and turn off "affected by gravity".JS variable "lastNGameAInode" for editing last AI parameters.Execution bullet action when hitting an AI or an obstacle.Ability to change the code completely, as you need.Independence from standard AI and shoot scripts.Two behaviors that will replace standard AI and shot scripts.